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Home/Normalize Audio/
GitHub FeedbackDocsAbout

Browser loudness tool

Audio Normalizer

Local processingNo uploadLUFS analysis

Measure and normalize audio to a practical LUFS target, with peak protection and local browser processing.

Source audio
Choose a file
Drop a file here, or click to choose one.

Choose a practical integrated LUFS target. Peak protection can reduce the applied gain.

  • Music · -14 LUFS
  • Podcast · -16 LUFS
  • Broadcast · -23 LUFS
No data

Compact audio for sharing.

  • MP3 audio
  • WAV audio
  • M4A audio
No data
How it works

The tool first measures integrated loudness, applies a peak-safe gain change, exports locally, and measures the result again.

Measured before and after
See the source and exported integrated loudness instead of a guessed volume change.
Practical LUFS presets
Choose targets for music, podcasts, or broadcast-style delivery.
Peak-safe local export
Limits gain when needed to keep the sample peak below -1 dBFS.

How it works

Three steps to finish the browser workflow.

  1. 1

    Choose audio

    Measure and normalize audio to a practical LUFS target, with peak protection and local browser processing.

  2. 2

    Normalize audio

    The tool first measures integrated loudness, applies a peak-safe gain change, exports locally, and measures the result again.

  3. 3

    Preview and Download

    Check the finished result, then download the exported file.

Everything you need

Core details about privacy, browser support, output, and practical limits before you start.

Measured before and after

See the source and exported integrated loudness instead of a guessed volume change.

Practical LUFS presets

Choose targets for music, podcasts, or broadcast-style delivery.

Peak-safe local export

Limits gain when needed to keep the sample peak below -1 dBFS.

Frequently asked questions

Find quick answers about privacy, browser support, exports, and what to try when a file is heavy.

Are files uploaded for this tool?

This browser tool processes the selected media locally on this device. The file is not uploaded to ArtPlayer servers for this workflow.

Will the export have a watermark?

No. ArtPlayer browser tools do not add watermarks to exported files.

Why can processing take time?

The work runs in your browser, so speed depends on your device, browser, memory, source size, and the export settings needed for the result.

Which browsers work best?

Recent Chrome, Edge, and other modern Chromium browsers usually work best for heavier browser media processing.

What should I try if a large file fails?

Try a smaller source, close other heavy tabs, reduce resolution or duration first, and keep the tab open until the export finishes.

Which LUFS target should I choose?

Use -16 LUFS as a practical podcast starting point, -14 LUFS for music-style delivery, or -23 LUFS for broadcast-style material.

Why might the result not reach the exact target?

Peak protection limits gain when the source would otherwise exceed -1 dBFS, so avoiding clipping takes priority over hitting the target exactly.

Can normalization repair clipping or noise?

No. It changes overall gain and measures loudness; it cannot restore already clipped peaks or remove background noise.

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